YOU WERE LOOKING FOR :Capitalizing on Student Interest in Video Games
Essays 31 - 60
minutes. Researchers assessed their problem-solving ability by examining the types of cognitive, goal-oriented, game-oriented, emo...
soft drink. Further, younger consumers generally have fewer concerns over weight. Younger consumers greater levels of phys...
deviance, and personality disorders. Cultural attitudes are transferred from one generation to another, and the first generation...
further emphasized and supported through an article wherein the authors note that, "Although numerous studies have shown that play...
a solid light blue background. Darker blue rises from the bottom of the screen and solidifies into the outline of a castle and a v...
useful training for real life situations (Clapperton, 2007). Another study found that doctors who played video games were genera...
14 hours per week of television and spend an average of 6-7 hours per day viewing various media" (LeBlanc, 2003, p. 329. Furthermo...
After school programs might be a positive factor in dissuading kids from excessively playing video games. There are five sources l...
often requires a committed response with a fully developed team and accompanying strategy. Such an undertaking also requires commi...
Presents an overall feasibility study for a fictitious video game entitled "Drink Up!" There are 3 sources listed in the bibliogra...
the transportation of video gaming terminals in the state. Manufacturers and suppliers who are shipping terminals into Illinois m...
This research paper covers a variety of topics that pertain to media in contemporary culture. Topics include social media, the Hol...
simply appealing to adolescent boys, as many adults, including women, also enjoy video gaming. One survey, conducted by the gaming...
games by young players (Teng, Chong, Siew, & Skoric, 2011). The researchers attempted to produce a "clear consensus" on this subje...
This paper argues that both adults and children can be negatively impacted by violent video games. The medial plays a dual role i...
In ten pages this paper discusses what must be considered when marketing home video games to the Singapore market in a considerati...
According to that particular definition, finding a body in a pool of blood would count while Kramer bumping into a door on the Sei...
the human race as long as there has been any structured form of society. In present times America finds itself in a constant battl...
top out at $500 million (Elmer-Dewitt, Dickerson and Jackson PG). "Mortal Kombat", one of the games which is considered more viol...
do not interact with others fail to learn the social skills necessary for positive interpersonal relationships. Despite the inte...
In twelve pages this research paper evaluates whether The Age of Empires video game can educate players on the real strategies mod...
In seven pages this paper discusses how popular culture's void is being unsatisfactorily filled by video games and other types of ...
In eight pages this paper discusses how to start up a video game or electronics business in a consideration of planning and analys...
is the effect of video games on youth. Teens are now more aggressive than ever. Columbine is a prime example of what such critics ...
In 5 pages the cultural and social reasons why the increase in violent behavior has desensitized contemporary society particularly...
In seven pages this paper analyzes the technology employed in the creation of the Mortal Kombat video game. Six sources are cited...
safety factors mentioned above, kids are able to work out their penned up frustrations, improve dexterity and experience what it i...
countrys urban children, playing "in the woods," or in the local park has become too dangerous, that it is better that they explor...
clarity, with distinct jagged edges apparent with PS2s 128-bit Emotion Engine. This "flaw" may not be readily visible when the sy...
far too many titles are filled with gratuitous violence and unnecessary sexual implications that infiltrate impressionable minds. ...