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Essays 241 - 270
In seven pages the chess symbolism presented in the description of the game in lines 618 to 678 are considered particularly as the...
In twelve pages this paper analyzes postmodern cinema's characteristic elements in a consideration of such films as Pulp Fiction, ...
In five pages this paper examines hierarchical thinking is it is represented in The Most Dangerous Game and Dracula. There are 3 ...
area that has had many different approaches to gaming facilities, with people on either side of the fence, arguing for and against...
In six pages an article addressing the problems of children who spend too much time engaging in sedentary activities such as watch...
In five pages the markets of these soft drink giants are discussed in terms of competition, market limitations, and considers mark...
In six pages the author's artistic metamorphosis is explored through such works as Demian and Narcissus and Goldmund, The Glass Be...
In nine pages the computer game industry and its technology in the United States and Japan are the focuses of this comparative ana...
In eight pages this report discusses Internet video games, software, and music distribution and issues of legality and copyrights ...
In eight pages this paper examines how game theory should be considered as a decision making model but is not capable of generatin...
In nine pages this paper discusses microenvironmental and macroenviromental issues as they pertain to the computer games industry ...
In five pages this paper examines how gaming changes in California have impacted Nevada casino gambling during 2000 and 2001. Fiv...
In seven pages this paper compares American football as it was played in the past with the present in a discussion of the game, dr...
The gaming industry is considered in an eight page examination of casino competition and the impact of government regulations on o...
In ten pages game theory is examined in an overview of how it works, where it is applied, and its impact upon the decision making ...
In seven pages this paper analyzes the technology employed in the creation of the Mortal Kombat video game. Six sources are cited...
In nine pages this paper considers lacrosse from its Native American origins until the contemporary game with a discussion of how ...
In 5 pages the cultural and social reasons why the increase in violent behavior has desensitized contemporary society particularly...
In six pages this proposed education project discusses the value of computers as a learning tool with study areas including classr...
In five pages this paper examines how technology has changed the game of golf in terms of design, chemistry, and in equipment chan...
In five pages this report on learning and the importance of educational games in kindergarten and first grade levels are discussed...
In ten pages this paper discusses the fool's argument, the personal contract, the prisoner's dilemma, and the assurance game as pe...
stock market are thoughts which lean more towards philosophic thinking than cruel, hard economics. In fact, the text is written ...
differences. Some have suggested that Smith, whose real name is George Goodman, has a more cynical view of society. Goodman seems ...
is the effect of video games on youth. Teens are now more aggressive than ever. Columbine is a prime example of what such critics ...
In five pages the astonishing ticket price increases of NBA games are discussed in this report. Eight sources are cited in the bi...
Chicago are? Who knows?" Yet, there are evocative images that conjure images of the people that live there -- workers with big sho...
the chances of drawing each color are the same. In this game, however, you are rewarded $350 if you draw a combination of a white...
bristles at accusations that he played selfishly last season, saying he wanted to help the team but was too young to know how" (pp...
end up doing the same thing after person A figures out what B is doing. If Person A does not have a dominant strategy, then if B ...