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Essays 301 - 330

Gender Identity and the Impact of Video Games

In sixteen pages this paper discusses how gender identity and roles are influenced by various video games. Twenty sources are cit...

Daycare Centers and Surveillance Cameras

evolved simultaneously with opportunities for privately accessed public interaction. In general, daycare centers are not conside...

Eluminate Study of Survey and Feedback

here refers to those weighing purchase decisions from non-specific companies. The third general group among business users is com...

America and Lewis Hine Video Review

Child Labor Law was declared unconstitutional because the Supreme Court had ruled that the federal government had no jurisdiction ...

U.S. Launch of the Sony Playstation 2

greater speed, power and versatility were the most successful in the industry. Likely Sonys intention for including communication...

Film Marketing by Genre

the whole trilogy and uses a heavily layered story that involves high action sequences that are purely designed to attract those w...

Evaluating the 'Flexible, Fearful, or Feisty' Video

tape is something that is conducive to learning how to teach in a pre-school for example or for those embarking on an experience a...

Consumer Decisions and Influential Factors

In fifteen pages three areas are examined in regards to the factors that influence decisions consumers make and include choosing o...

Singapore and the Marketing of Video Games

In ten pages this paper discusses what must be considered when marketing home video games to the Singapore market in a considerati...

Psychology of Consumers and Three Case Scenarios

In fifteen pages three case scenarios of a JVC video recorder purchase, switching from Marlboro reds cigarettes to Lights, and buy...

Technological Innovations and Video On Demand

that no one can predict in detail how the information highway will ultimately play out (Antonoff). Just exactly what is the i...

Overview of Digital Video Cameras

of a digital video camera before writing the check for $1,500-$2,500 to purchase the camera. According to Ozer (1998), the ...

Ethics, Labeling, and Video Games

the human race as long as there has been any structured form of society. In present times America finds itself in a constant battl...

Violence and Video Games

top out at $500 million (Elmer-Dewitt, Dickerson and Jackson PG). "Mortal Kombat", one of the games which is considered more viol...

Home Entertainment and Films

In eight pages this examination of the home entertainment industry focuses on films with a discussion of sales markets and video r...

How Warner Bros. Uses the Web as Discussed in Billboard Magazine

in order to broadcast these artists over the Internet. Warner Bros. Inc. was quick to recognize a prime opportunity by coming abo...

Video versus Real Simulation and Corporate Strategy

In twelve pages this research paper evaluates whether The Age of Empires video game can educate players on the real strategies mod...

Video to Go Hypothetical Business Case Study

This paper consists of six pages and discusses the importance of computer technology to the hypothetical Video to Go company and e...

Research Proposal on Aggressive Behavior and the Effects of Video Game Playing

do not interact with others fail to learn the social skills necessary for positive interpersonal relationships. Despite the inte...

Japan's Industrial Policies as Portrayed in Film

This paper examines a video on the topic of how Japan's Meiji government helped open the country to trade with Western countries. ...

Youth Violence

In seven pages 2 violent child crime videos are reviewed in terms of the justice system and whether or not it is fair to try youth...

Video Store Start Up Business Plan

In ten pages a proposed video store in a small town in Ohio is examined through a business plan that includes objectives, mission ...

Analysis of a Video Gaming Business Startup

In eight pages this paper discusses how to start up a video game or electronics business in a consideration of planning and analys...

Video Visualization and Browsing Programs

1999). The key to this concept it to reduce of the amount of information to be viewed. Two main arrangements of...

Void of Popular Culture

In seven pages this paper discusses how popular culture's void is being unsatisfactorily filled by video games and other types of ...

Obesity and Childhood

to play unsupervised or accompany them to a park. Immense social and economic changes have dictated shifts in how families ...

Movie Theaters and People

(Fetto and Lach, 2000, p. 9). Geographically speaking, 74 percent of these attendees live in the Western United States as opposed...

For the Love of Wisdom PBS Video Series

In four pages 2 segments from the PBS video series 'Expanding the Moral Universe' and 'Reason or the Senses' are summarized and an...

Editing and Narrative

are used to match up, such as a person getting out of a chair and then being shown form a different angle entering a room. The use...

Alanis Obomsawin/Kanehsatake: 270 Years of Resistance

that lying is characteristic of how Europeans have consistently treated the Mohawks, as they have been lied to and cheated out of ...