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Essays 451 - 480

1961 Censorship and Groucho Marx's Game Show You Bet Your Life

on radio, he had to be coerced. He didnt want to do a game show. He had a reportedly very thinly disguised contempt for the game-...

Irish Filmmaker Neil Jordan

puzzle understand that they are nearly always involved in the penetration of a seemingly depthless surface of one person. However...

Past, Present, and Future of the Brokerage and Banking Industry

In thirty pages this paper examines the importance of brokerage firms in a consideration of how banks are no longer the only 'fina...

Void of Popular Culture

In seven pages this paper discusses how popular culture's void is being unsatisfactorily filled by video games and other types of ...

Mary, Queen of Scots as a Pawn in a Dangerous Political Game

In eleven pages Mary, Queen of Scots is examined in terms of her Renaissance role and the strength she demonstrated despite being ...

Ender's Game by Orson Scott Card

by an autocratic dictatorship, leaving the masses subject to living their lives at the mercy of such a compassionless ruler. What...

Analysis of a Video Gaming Business Startup

In eight pages this paper discusses how to start up a video game or electronics business in a consideration of planning and analys...

Today's Children and Lack of Imagination Encouragement

but there is little creativity involved in following sample patterns and specific information. Creativity is, rather, the use of o...

The Marketing of Baseball

Baseball is the focus of attention in this twenty-four page report that is chock full of information. Issues addressed include the...

Baseball and Game Promotional Activities

key chains launched into the stands during the seventh inning stretch. On the other hand, the children of both types love every b...

Video versus Real Simulation and Corporate Strategy

In twelve pages this research paper evaluates whether The Age of Empires video game can educate players on the real strategies mod...

Gaming Interests and Tribal Membership Increasing

In five pages this paper presents a literature review on U.S. tribal membership increases and gaming interests. Ten sources are c...

Plan Proposal for Computer Game Business

In thirteen pages and five sections the CuttingEdge computer game business is examined in a proposed plan that includes company in...

Research Proposal on Aggressive Behavior and the Effects of Video Game Playing

do not interact with others fail to learn the social skills necessary for positive interpersonal relationships. Despite the inte...

RISK, ARBITRAGE AND COMMON STOCK

State the formula for the arbitrage pricing theory. What are the three steps involved in estimating expected returns using this fo...

Gender Stereotyping in Video Games

simply appealing to adolescent boys, as many adults, including women, also enjoy video gaming. One survey, conducted by the gaming...

Responsible Drinking and "Drinking Games" by Malcolm Gladwell

laborers concentrated on working long hours. In addition, during the parties themselves, there were no emotional outbursts or act...

SONY PLAYSTATION AND MARKET RESEARCH

has done so. Its Wii console, for example, was developed specifically to attract non-gamers (typically young males). In fact, it c...

A Narrative Overview of Connell's "The Most Dangerous Game"

is one of the most popular and enduring short stories of all time. There are many reasons why one might like the story. On the sur...

Emergency Revisions by Illinois Gaming Board

the transportation of video gaming terminals in the state. Manufacturers and suppliers who are shipping terminals into Illinois m...

Team Organization and Leadership: Managing Project Teams

often requires a committed response with a fully developed team and accompanying strategy. Such an undertaking also requires commi...

2010 World Series Game 5: A Duel for the Ages

perfect record, however, was shattered in Game 1 of the World Series when Lee faced the Giants Lincecum and lost. Going into Game ...

MICROSOFT CASE ANALYSIS: RED RING OF DEATH

recommendation also means the Microsoft culture needs to change from one of infallibility into one in which risk can be assumed, a...

Game of Life by Shulman and Bowen

Game of Life: College Sports and Educational Values (2002) a study of the athletic programs in 30 colleges and universities that...

BUSINESS PLAN: GAME ON AND “DRINK UP!”

A business plan for the fictitious company Game On! Inc. and product Drink Up! There are 5 sources listed in the bibliography of t...

VIRTUAL DRINK DRIVING GAME: MARKETING STRATEGIES

There are a couple of target markets for this particular product. The main target market will be young drivers, between the ages o...

PERFORMANCE APPRAISAL, TRAINING AND DEVELOPMENT - GAME ON

an employee to talk). Then supervisor and employee sign the form and both part ways, breathing a sigh of relief that its all over ...

Soccer, Culture and Identity

was that team members would be consistent, playing for an entire season, which would engender the building of self esteem, with th...

FEASIBILITY ANALYSIS: GAME ON INC.

Presents an overall feasibility study for a fictitious video game entitled "Drink Up!" There are 3 sources listed in the bibliogra...

Ralph Ellison’s Bingo Game

Invisible Man, a searing portrait of the way in which society ignores the African-Americans in its midst-making them "invisible." ...