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Essays 691 - 720

Video versus Real Simulation and Corporate Strategy

In twelve pages this research paper evaluates whether The Age of Empires video game can educate players on the real strategies mod...

Plan Proposal for Computer Game Business

In thirteen pages and five sections the CuttingEdge computer game business is examined in a proposed plan that includes company in...

Baseball and Game Promotional Activities

key chains launched into the stands during the seventh inning stretch. On the other hand, the children of both types love every b...

Gaming Interests and Tribal Membership Increasing

In five pages this paper presents a literature review on U.S. tribal membership increases and gaming interests. Ten sources are c...

Research Proposal on Aggressive Behavior and the Effects of Video Game Playing

do not interact with others fail to learn the social skills necessary for positive interpersonal relationships. Despite the inte...

Nintendo, Sony, and XBox from Microsoft

Meanwhile,as Nintendo has sold 120 million Game Boy and Game Boy Advance units, effectively owning the portable game machine marke...

No Shame in My Game by Katherine S. Newman

are also seeing to gain protection from the pressures of the street and, often, to escape trouble at home and in their neighborhoo...

Examination of Game Theory

and then they may gain the additional customers (Nellis and Parker, 1998). Therefore the relevant probabilities may be seen a 0.7 ...

Analysis of Alaska Retailers Subway, Wal Mart and IHOP

existence of Indian gaming facilities. Pull tab games and bingo have been allowed in Alaska for years, but other games of chance ...

Marketing Case Study: Triviation

This 6 page paper is a case study of a game called Triviation. The writer also discusses marketing strategy. There are 3 sources l...

Ancient Rome and Sports

also the most violent, podium walls had to be erected to protect the audience from possible injury (Futrell, 1997). Because these...

Positive Public Policy

After school programs might be a positive factor in dissuading kids from excessively playing video games. There are five sources l...

Lesson Plans Kindergarten-First Grade

There are two complete lesson plans presented in this essay. The focus is early language and literacy development. One of the less...

Questions on Media, Power and Culture

This research paper covers a variety of topics that pertain to media in contemporary culture. Topics include social media, the Hol...

Title, Premise, Design for DNP Project

This paper presents an outline for a student's Doctor of Nursing Practice (DNP) project. The paper describes the project title, pr...

Ralph Ellison’s Bingo Game

Invisible Man, a searing portrait of the way in which society ignores the African-Americans in its midst-making them "invisible." ...

The Success of the Nintendo Outsourcing

to gaming, allowing this to appeal to a market outside of the traditional gaming market, women and families creating an integrated...

DRINK-DRIVING VIRTUAL REALITY GAME: MARKETING OVERVIEW

asked to describe the six macroeconomic environments within the larger macro environment, and discuss the trends and theories pert...

HUMAN RESOURCE PROPOSAL

Introduction In this paper, the writer has been asked to develop the basis for a human resources proposal for a fictitious...

VIRTUAL DRINK DRIVING GAME: MARKETING STRATEGIES

There are a couple of target markets for this particular product. The main target market will be young drivers, between the ages o...

Soccer, Culture and Identity

was that team members would be consistent, playing for an entire season, which would engender the building of self esteem, with th...

Economic Concepts of Supply and Demand and the Application of Game Theory

The supply line is an upward slope that shows that as the price increases a supplier will want to supply a greater quantity. With ...

Game of Life by Shulman and Bowen

Game of Life: College Sports and Educational Values (2002) a study of the athletic programs in 30 colleges and universities that...

BUSINESS PLAN: GAME ON AND “DRINK UP!”

A business plan for the fictitious company Game On! Inc. and product Drink Up! There are 5 sources listed in the bibliography of t...

Emergency Revisions by Illinois Gaming Board

the transportation of video gaming terminals in the state. Manufacturers and suppliers who are shipping terminals into Illinois m...

PERFORMANCE APPRAISAL, TRAINING AND DEVELOPMENT - GAME ON

an employee to talk). Then supervisor and employee sign the form and both part ways, breathing a sigh of relief that its all over ...

FEASIBILITY ANALYSIS: GAME ON INC.

Presents an overall feasibility study for a fictitious video game entitled "Drink Up!" There are 3 sources listed in the bibliogra...

The Reduction of the Baseball Season

them their season. Having this mentality that every game counts attracts millions of fans and billions of dollars to the football ...

Overmind Games International Strategy

4/18/10 VISIT www.paperwriters.com/aftersale.htm--for more information on using this paper properly! Introduction Ov...

"The Gift Of Therapy" By Irvin D. Yalom, M.D.: Reactionary Report

a wide range of mental illnesses plague a considerable percentage of the general population, the authors apprehension about the le...