YOU WERE LOOKING FOR :Research Proposal on Aggressive Behavior and the Effects of Video Game Playing
Essays 61 - 90
Wal-Mart is the largest retailer in the world. It is criticized in the United States for low wages, lack of health and welfare ben...
In fifteen pages this research paper examines the art of music videos in a consideration of accomplished directors of music videos...
yet differentiated between having a form and embodying that form. Aristotle, on the other hand, proposed that a form, with the exc...
on an original motor-related project of their own. Cut: The White House. By 1991, the idea for a V-14 engine was ...
According to that particular definition, finding a body in a pool of blood would count while Kramer bumping into a door on the Sei...
the human race as long as there has been any structured form of society. In present times America finds itself in a constant battl...
top out at $500 million (Elmer-Dewitt, Dickerson and Jackson PG). "Mortal Kombat", one of the games which is considered more viol...
In ten pages this paper discusses what must be considered when marketing home video games to the Singapore market in a considerati...
In seven pages this paper discusses how popular culture's void is being unsatisfactorily filled by video games and other types of ...
In eight pages this paper discusses how to start up a video game or electronics business in a consideration of planning and analys...
greater speed, power and versatility were the most successful in the industry. Likely Sonys intention for including communication...
far too many titles are filled with gratuitous violence and unnecessary sexual implications that infiltrate impressionable minds. ...
to play unsupervised or accompany them to a park. Immense social and economic changes have dictated shifts in how families ...
In seven pages this paper analyzes the technology employed in the creation of the Mortal Kombat video game. Six sources are cited...
In eight pages this report discusses Internet video games, software, and music distribution and issues of legality and copyrights ...
of Realism There is little doubt that competition is a given factor among most businesses that are attempting to globalize...
her partner Michael. The fact that Nikita is intelligent and a proficient marksman should be quite attractive to girls and women. ...
when one is watching television rather than having any other experience" (Winn). But Johnson finds something of value in this expe...
which engineers would have interest, even though that has been a rarity in Silicon Valley for the past several years. Rather, the...
games and the computer, it rises up between 35 and 55 hours a week (Gentile et al., 2004; 1235). Through this much media exposure ...
carry out business. We will assume that there is the company has several members of staff with language skills and with internatio...
In sixteen pages this paper discusses how gender identity and roles are influenced by various video games. Twenty sources are cit...
but it is highly encouraged" (Farrales, 2004). This argument is that there should be regulations insisting that such labels always...
potential money boon for Atari, this trend could also lead to some interesting cross-promotional ideas (as the advertisers might f...
have been more willing to help people in need. Now, they shrug off horrific events. For some, this is evidence of desensitization....
"numerous secrets hidden within this dark and intimidating game. And in an added twist, not only did combatants spew puddles...
if they gain a government contract. * To identify the current processes used by the DOA in awarding contracts, including assessm...
A 16 page essay exploring gender roles as they are affected by the media and by video games. These influences promote aberrant vi...
to our young people, we now have to contend with even more gruesome games like "MadWorld", a recent game released for the Wii game...
soft drink. Further, younger consumers generally have fewer concerns over weight. Younger consumers greater levels of phys...