YOU WERE LOOKING FOR :The Effects of Video Games on Young People
Essays 1 - 30
useful training for real life situations (Clapperton, 2007). Another study found that doctors who played video games were genera...
This paper reviews author Scott Shackford's defense of violent video games as published in the article Imaginary Guns Don't Kill P...
the detrimental emotional and psychological effects that this type of music has on young people. However, besides examining the su...
games are encouraging violent aggression in young people. Should video game designers act in a manner that is socially responsibl...
the 1977 launch of the Atari 2600 and its quaint two-dimensional game Pong, the demand really didnt take off until the late 1990s ...
"take" was enough to convince him that he was on the right track. He was-it was the start of an entire industry. Bushnell talked ...
There has been a debate about the impact of action and violent video and computer games on those who play them. This especially pe...
This 4 page paper gives an answer to the question of who is responsible for violent video games. This paper includes the Supreme C...
the most important issue is "the way youre thinking that matters" (Johnson 40). In other words, Johnson focuses on the fact that ...
the local market in Lexington would be too small to be able to support a local Blockbuster location. Nonetheless, Blockbuster bui...
ages of 25-44; they live alone; most are Caucasian; "38% had been homeless for less than one month" but 32% "had been homeless for...
screen media, but that this learning is dependent on three interrelated factors, which are the: "attributes of the child; characte...
A 16 page essay exploring gender roles as they are affected by the media and by video games. These influences promote aberrant vi...
far too many titles are filled with gratuitous violence and unnecessary sexual implications that infiltrate impressionable minds. ...
In 5 pages the cultural and social reasons why the increase in violent behavior has desensitized contemporary society particularly...
then, after a time, actions follow (Waliszewksy and Smithouser, 2001). The human brain, they note, doesnt need that "garbage" (Wal...
simply appealing to adolescent boys, as many adults, including women, also enjoy video gaming. One survey, conducted by the gaming...
games by young players (Teng, Chong, Siew, & Skoric, 2011). The researchers attempted to produce a "clear consensus" on this subje...
deviance, and personality disorders. Cultural attitudes are transferred from one generation to another, and the first generation...
do not interact with others fail to learn the social skills necessary for positive interpersonal relationships. Despite the inte...
This paper focuses on a video case study of a young woman who is an alcoholic and drug addict. The paper describes what was observ...
methods of book reading; given the multitude of students who have at least some level or type of learning and/or attention disorde...
game makes it obvious how this long-considered time wasting, socially depriving commodity be put to use for its beneficial propert...
unknown 20 years ago (Exclusive interview, 2001). The world has changed dramatically, but education has not kept up with it; in fa...
medical procedures, work in a lab-in short, the skills developed by the games translate directly into the "real world" (Prensky, 2...
This 4 page paper gives an explanation of how young people are affected by the prison industrial complex. This paper includes how ...
the market were large and there were a number f player then the situation may be a degenerate game, where the payoff will only be ...
and for acceptance in social group" (Deveny and Kelley). II. By the age of 18, most American children have witnessed 16,000 simul...
62 percent of the time" (Tepperman, 1997). Perhaps the worst message of all is that "violence is pleasurable. Clint Eastwood, in D...