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Essays 61 - 90

Exporting Games; Company Organization and Strategy

carry out business. We will assume that there is the company has several members of staff with language skills and with internatio...

Children, Accelerated Technological Progress And Antisocial Development

Indeed, Internet communication has virtually altered the manner by which mankind interacts with his entire world; people who other...

FEASIBILITY ANALYSIS: GAME ON INC.

Presents an overall feasibility study for a fictitious video game entitled "Drink Up!" There are 3 sources listed in the bibliogra...

Emergency Revisions by Illinois Gaming Board

the transportation of video gaming terminals in the state. Manufacturers and suppliers who are shipping terminals into Illinois m...

Team Organization and Leadership: Managing Project Teams

often requires a committed response with a fully developed team and accompanying strategy. Such an undertaking also requires commi...

Gender Stereotyping in Video Games

simply appealing to adolescent boys, as many adults, including women, also enjoy video gaming. One survey, conducted by the gaming...

Violent Media and its Cultural Effects

games by young players (Teng, Chong, Siew, & Skoric, 2011). The researchers attempted to produce a "clear consensus" on this subje...

Positive Public Policy

After school programs might be a positive factor in dissuading kids from excessively playing video games. There are five sources l...

Gender, Violence and Infotainment: Issues in the Entertainment Industry

about girls of all ages and their dreams," still manages to send up, "at times with a wink, at times with a hard nudge, some of th...

World Wrestling Federation and Social Violence

In ten pages this report examines social violence and how the so called entertainment of the WWF encourages violent fantasies. Si...

Outline of a Medieval Game Plan

get all ten men around the board and back to their starting positions. Whoever first accomplishes this is the winner of the game....

Flight Control

to increase credibility for many firms is the way that other users review the products. The app store allows for this and ion the ...

TV Violence and Women

itself appear erotic to the male viewer (Marks, 2000). A report on prime-time broadcast network TV issued in 2002 by the National...

Avatar Game Interaction

before going onto the next phase of the game, which may be a level of may be a new area or task. If we consider this in term of...

Navajo Gaming

filing for the rights to land and then, as one author notes, "In virtually all these cases tribes have made clear that they would ...

Five Game Winning Streak of the Boston Red Sox Halted by the New York Yankees on April 20, 2001

Manager of the Red Sox Jim Williams, says Nomo "just misfired off his location, and Martinez got it. Martinez became just the fif...

MTV's Sexual Imagery and Violence

This paper discusses h ow viewers are negatively impacted by the sexual imagery and violence of its music videos in five pages. F...

Prison Violence

home (Evangelical Lutheran Church in America, 2001). Those who live in poverty have always been the victims of the most violenc...

The Effect of TV Violence on Young People

62 percent of the time" (Tepperman, 1997). Perhaps the worst message of all is that "violence is pleasurable. Clint Eastwood, in D...

Taking Video Games to China

two or three weeks, so that they will get hooked" (Srinivasan, 2005). Indian programmers are indeed being "hooked" and the compan...

Strategic Communications at Starbucks

Starbucks mission statement is concise yet provides a "plumb line" against which to measure decisions. The statement reads, Estab...

Designing Entertainment Venues

gambling establishments has served to completely transform otherwise impoverished communities and even afford them the ability to ...

Depression Humor

Comedy was even more important during the Great Depression than at most other times in history, when entertainment was most people...

Entertainment and Computers

In six pages the entertainment industry is examined with the effects of the personal computer and how computers can be utilized as...

MLB Games and Spectator Violence

In five pages this paper examines Major League Baseball games in a consideration of violence by spectators and discusses whether...

The Entertainment Task Force Industry and Violence in the Media

or social disapproval, is not as great due to desensitization (Doob & Wood cited in Hough, 1997). Other studies have noted the...

Hollywood Video and Blockbuster Video

In six pages these two video companies are examined in terms of how shifting focus by building its present business might prove ad...

Music Videos and the Uses of Imagery

In fifteen pages this research paper examines the art of music videos in a consideration of accomplished directors of music videos...

'The Axial Age' in the For the Love of Wisdom PBS Video Series

demonstrates that during the Axial Age, there occurred unprecedented burst of intellectual activity all over the world. In China, ...

Filming Video Underwater

1995). The increasing use of video technologies and lighting systems for different underwater applications has led to the devel...