YOU WERE LOOKING FOR :Violence in Video Games and Entertainment
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games are encouraging violent aggression in young people. Should video game designers act in a manner that is socially responsibl...
the 1977 launch of the Atari 2600 and its quaint two-dimensional game Pong, the demand really didnt take off until the late 1990s ...
"take" was enough to convince him that he was on the right track. He was-it was the start of an entire industry. Bushnell talked ...
This paper reviews author Scott Shackford's defense of violent video games as published in the article Imaginary Guns Don't Kill P...
top out at $500 million (Elmer-Dewitt, Dickerson and Jackson PG). "Mortal Kombat", one of the games which is considered more viol...
This 4 page paper gives an answer to the question of who is responsible for violent video games. This paper includes the Supreme C...
the local market in Lexington would be too small to be able to support a local Blockbuster location. Nonetheless, Blockbuster bui...
There has been a debate about the impact of action and violent video and computer games on those who play them. This especially pe...
This paper argues that both adults and children can be negatively impacted by violent video games. The medial plays a dual role i...
This research paper covers a variety of topics that pertain to media in contemporary culture. Topics include social media, the Hol...
is considered to be one of the most important parts of intelligence." Contrary to this viewpoint is the majority who claim ...
According to that particular definition, finding a body in a pool of blood would count while Kramer bumping into a door on the Sei...
games and the computer, it rises up between 35 and 55 hours a week (Gentile et al., 2004; 1235). Through this much media exposure ...
then, after a time, actions follow (Waliszewksy and Smithouser, 2001). The human brain, they note, doesnt need that "garbage" (Wal...
"numerous secrets hidden within this dark and intimidating game. And in an added twist, not only did combatants spew puddles...
have been more willing to help people in need. Now, they shrug off horrific events. For some, this is evidence of desensitization....
but it is highly encouraged" (Farrales, 2004). This argument is that there should be regulations insisting that such labels always...
deviance, and personality disorders. Cultural attitudes are transferred from one generation to another, and the first generation...
further emphasized and supported through an article wherein the authors note that, "Although numerous studies have shown that play...
the most important issue is "the way youre thinking that matters" (Johnson 40). In other words, Johnson focuses on the fact that ...
methods of book reading; given the multitude of students who have at least some level or type of learning and/or attention disorde...
of appropriate parental guidance and role models that makes certain youths choose lives of violence. In the Old West violen...
In six pages this research paper discusses the violence report by the FTC, entertainment industry marketing regarding children and...
front panel." Kozierok (2001) also explains that the term "external drive bay" is a "bit of a misnomer" in that the term ex...
play in a variety of demographic groups. Players in the 20s, 30s, 40s and even 50s are on-line playing these interactive games. ...
the market were large and there were a number f player then the situation may be a degenerate game, where the payoff will only be ...
In eight pages this examination of the home entertainment industry focuses on films with a discussion of sales markets and video r...
and into 1996 that the first wave of cybercaf?s came into being in noticeable numbers. "Newspaper articles around that time usual...
game makes it obvious how this long-considered time wasting, socially depriving commodity be put to use for its beneficial propert...
on an original motor-related project of their own. Cut: The White House. By 1991, the idea for a V-14 engine was ...